Olafur Eliasson, WUNDERKAMMER
Image credit: Olafur Eliasson, WUNDERKAMMER, 2020. Image courtesy Olafur Eliasson and Acute Art.

鈥楾echnology is reshaping distribution flows and the way people connect with artworks, as well as how artists develop their practice,鈥 says Ben Vickers, the CTO of London鈥檚 Serpentine Galleries, reflecting on the transformative impact of聽technology on art and the art market.

One trend Vickers identifies is the 鈥榬emoval of gatekeepers鈥: 鈥榃ho decides what is of value and what can build an audience is shifting dramatically鈥. He references Team Lab, 鈥榓n interdisciplinary collective of 600 artists who have opened their own museum, Borderless, in Japan, which has become the most-visited individual artist museum鈥. The model, he continues, 鈥榩resents a disruptive trajectory, where artists are going directly to their audiences鈥. He draws parallels with 鈥榮tacks鈥 鈥 the fully integrated organising structures adopted by technology companies, which help to develop their activities.

New approaches to artistic creation mean 鈥榯he notion of authorship is shifting鈥, adds Vickers. With these new art forms, 鈥榯he diverse range of skills required to develop these hugely ambitious, technical projects means we鈥檙e moving from the individual artist to a team formation that is more akin to a Hollywood production, or video game production鈥. He believes the latter is 鈥榗rucially important鈥: 鈥榯he software used to develop video game engines is becoming an interface technology for other areas of innovation across industries, whether it鈥檚 blockchain or AI, and many artists are using these platforms鈥.

Vickers鈥 comments are echoed by Digital Strategist JiaJia Fei, who envisages 鈥榚xciting鈥 developments in the way art is made and consumed: 鈥榩aintings exist because there are walls [鈥 I think we鈥檝e only just begun to explore the possibility of the screen as the new interface for culture鈥.

Technology is also enhancing transparency in the art market. Sophie Perceval and Olivier Berger are the co-founders of Wondeur AI, which uses AI and data to examine value creation and bias in the art industry. Together, they have mapped the journey of artworks created since 1920 through 28,000 museums and galleries, assessing the institutions鈥 impact on their cultural and financial value. 鈥楳any people say mega galleries make the market, but that鈥檚 not what the data says,鈥 says Perceval. The tool has also highlighted the extent of bias around gender and cultural backgrounds.

Elsewhere, new types of art are inspiring alternative approaches to collecting, explains Jacob de Geer, the founder of Acute Art, which collaborates with artists to create works in virtual and augmented reality. The Acute Art App allows users to collect AR artworks that can be placed 鈥榓nywhere鈥 using a mobile phone. De Geer anticipates 鈥榣ow fee, pay-per-view鈥 models could emerge for VR artworks, citing Spotify and Netflix as equivalents for music and film.

De Geer believes the desire to collect physical artworks will remain 鈥榓 very primal thing鈥. 鈥業 don鈥檛 think [new technology] is replacing anything 鈥 rather, it鈥檚 adding something that鈥檚 not there already. It鈥檚 bringing alive a lot of possibilities鈥.

Listen to the conversation in full on The Bulletin with 麻豆社, a podcast from Monocle.

July 2020

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